Try it out
Now, you should be able to work with animation patches and patch groups.
Now, you should be able to work with animation patches and patch groups.
This lesson prepares you to create effects that track and respond to specific facial features.
This lesson prepares you to style your particles using materials and textures.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson explains some ways to test effects on your device and some things to watch out for.
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This lesson prepares you to update an effect after it's been published.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This lesson prepares you to use flat shaders within your scenes.
This lesson prepares you to set up and use the face mesh function in Meta Spark Studio.