All Activities
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Name your effect
This lesson explains how to choose a good name for your effect.
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Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
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Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
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Position and move assets
This lesson prepares you to position and move assets within a scene.
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Create a particle system
This lesson introduces particle systems and prepares you to create one.
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Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
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Explore the world of AR
This lesson prepares you to better understand the various value propositions and use cases for AR.
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Introduction to Meta Spark Studio
This lesson introduces you to the Meta Spark AR Creation course.
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Record a demo video
This lesson prepares you to develop a demo video.
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Upload from Meta Spark Studio
This lesson prepares you to upload an effect directly from Meta Spark Studio.
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Navigate the interface
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
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Send and retrieve a signal
This lesson prepares you to send and receive signals across scenes and objects.
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Organize your workflows
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
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Understand patch logic
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
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Determine which effects to update
This lesson prepares you to determine which effects need an update.
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Overview of Meta Spark Policies
This lesson provides an overview of Meta Spark Policies your effects must follow.
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Get started with Meta Spark
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
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Introduction to shader patches
This lesson prepares you to find visual shader options and preview the output of shader patches.
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Explore shaders and materials
This lesson provides an overview of what's covered in the course Using materials and shaders.
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Use shaders in the Patch Editor
This lesson prepares you to work with shader code assets and other assets to effectively manage code inputs and outputs.
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Introduction to layers
This lesson introduces the concept layers and explains how they relate to the rendering process.
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Use patch parameters
This lesson prepares you to successfully incorporate patch parameters so your objects function properly.